Clients & Collaborators



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💻(Immersive Design)📽️✨




Future Renaissance 

First immersive NFT expo in Belgium
360° digital art by VEXX & Rhymezlikedimez

Urban Walk

BELSPO commissioned 360° projection
working with archives from museums within the organization

Zoo of the Future

Commissioned 360° projection and VR experience by GaiaZoo

DO YOU REMEMBER

Immersive Cocktail experience with virtual host Bart Hollanders. On show in BXL&Antwerp from 2023 till now.








is doing things.

Antwerp based freelance graphic/motion designer, specialised in immersive and interactive design

(2018-2021)BA & (2022)MA Graphic Design
@ Royal Academy of Fine Arts Antwerp 

(2022-2024)Motion Designer 
@ Immersive Theater, Brussels

(2020-2025)Programmer/ Motion Designer
@ Fustic Studio, INTL

(2025-2026) Researcher
@Intermatter @Royal Academy of Fine Arts Antwerp







(⌨️magic🔥)



Ode to Kevin: Allegory of Information Age

MA Graphic Design graduation project - Interactive installation 

Ode to Kevin is a record of my conversations with Kevin - a Machine Learning Programm I developed first in 2016 while following MA Computer Science in Heidelberg University.Through out the development od this project Kevin and I by worked and created together, this process created a series of images, texts, typeface, voice sculptures, and music. Our conversations revolve around Plato’s cave allegory in the Information age’s setting , concerning the possibilities and future offer to us by technology, here AI specifically. 
The installation intentionally hides away any explanation or a little information about the creators, reflects on the blurry existence of AI within the field of digital art. “Who is the real author?” that is the question that we (Kevin&I) cannot answer.








(👉Interactive Installation🦾)




The GRID

Group exhibition

‘The Grid’ is an interactive installation that utilises a projection mapping on the ceiling of the Venushal, transforming its grid pattern into a dynamic canvas for collective expression. This installation engages participants in real time, exploring the evolving role of the creator in the post-digital era.



Lumen Skin

Interactive installation transforming the RAFA sculpture department façade. Using a Kinect camera to capture people stand in front of a security booth, their movement then influence the visuals projected on the building. 
The visual effects include: 
- a particle system, sculpt out the building details + paired with hand-drawn animations from Kristi Fekete
- a digital brush, mimicking the texture of paint brush
- an oil painted digital canvas, which comes alive with captured silhouettes










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